This is the story of a man named Stanley. Stanley worked for a company in a big building where he was employee # 427. Employee # 427’s job was simple: he sat at his desk in room 427 and he pushed buttons on a keyboard. Orders came to him through a monitor on his desk, telling him what buttons to push, how long to push them, and in what order. This is what employee 427 did every day of every month of every year, and although others might have considered it soul rending, Stanley relished every moment that the orders came in, as though he had been made exactly for this job. And Stanley was happy. And then one day, something very peculiar happened, something that would forever change Stanley, something he would never quite forget. He had been at his desk for nearly an hour when he realized that not one, single order had arrived on the monitor for him to follow. No one had shown up to give him instructions, call a meeting, or even say hi. Never in all his years at the company had this happened, this complete isolation. Something was very clearly wrong. Shocked, frozen solid, Stanley found himself unable to move for the longest time, but as he came to his wits and regained his senses, he got up from his desk and stepped out of his office.
To figure out how much development is left on Stanley Parable, we recently broke the entire game down into five major chunks and began the process of content locking each of those chunks. The idea is to get each one exactly to where we would be happy releasing it, then coming back later for polish if the need be.
Last week we locked down the first of five!
The scope of this game is pretty massive, and most of the heavy lifting is being done by one person. It’s taken nearly two years, which is WAY more than I ever imagined I would spend on this thing, but I can finally see the end in sight. We’re getting close. Keep in mind we still have quite a bit of work to do, and I can’t say exactly when we’re planning to be finished, but for the first time in development I actually feel like we’re going to release a game. I’m super proud of what we’ve been doing and I can’t wait to show it all to you soon!
</gushing about how awesome you all are for supporting us through this entire development process>
And just to wrap up, here’s a little photo of what the office where Stanley works currently looks like: