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Stanley Parable Dev Showcase: A Fireside Chat with William Pugh!

February 27, 2013

The Stanley Parable Helpful Development Showcase is our way of connecting you to the development of The Stanley Parable by giving you a small look at what's been going on behind the scenes. Each week we'll give you a tiny peek into what it takes to make a game like The Stanley Parable, the creative challenges we come up against in the course of development, and how to not judge yourself as a person for the quality of choices you've made in your own life. These are just a few of the topics we'll cover in this incredibly useful blog series.

This week: A fireside chat with William Pugh!

I thought we'd try something different this week. I sat down and recorded a short conversation with William Pugh, who is doing most of the actual level design and mapping for the new Stanley Parable! In this installment we discussed how the two of us met and what our initial expectations for the game were compared to what ended up happening throughout development. We both learned a lot about one another, souls were searched. I invite you to listen in on this peek into our collaborative creative process!

You can stream the chat here:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Or download it here.

By the way, please let me know what your response to this is. These little chats are a nice break from the pressure of having to write a new Helpful Development Showcase every week, I'm thinking of once a month posting one of these talks between William and myself. If you guys are keen on that then we'll write that into the schedule!

Thanks everyone!

10 Responses to “Stanley Parable Dev Showcase: A Fireside Chat with William Pugh!”

  1. Kabuto says:

    The chat was pretty interesting. It wasn’t as entertaining as the hilarious earlier ones, but since it takes the pressure off while still being informative, go ahead at make it a recurring feature. Any insight into the development process is really nice to see.

  2. Opsatcat says:

    That was really good, you should definitely do more in the future. As much as I liked the regular Helpful Development Showcases, this actually talks about the mod.

  3. Vogard says:

    JUST KISS ALREADY. Is there any chance of getting the ‘nah-ray-tah’ in on one of the podcasts?

  4. Oreolek says:

    I BEG YOU PLEASE DO (NOT) RELEASE IT NOW

  5. Versierd says:

    So i’ts on the Portal 2 engine :) . Interesting.

  6. lord_blex says:

    Definitely do these, it was great ;)

    Why doesn’t his constitute as a comment? I think that was a lovely comment. But it had to have more characters, so there. Characters. Happy?

  7. Benny says:

    I didn’t like this, but then again I’ve never liked voice-only interview-type thingies, so I’m not sure whether that’s actually indicative of anything important.

    I guess I might have felt better about it if it hadn’t been classed as part of the Helpful Development Showcase. I went in feeling maybe 80% sure it would be in the same vein as the blog entries; when it turned out to actually be what it said on the tin, I was kind of disappointed.

  8. Nick says:

    That was great. Loved the cryptic interview that told us nothing but a lot at the same time. Keep it comin’

  9. [...] week, similar to when we did this a month ago, I decided to sit down with William Pugh (the level designer for The Stanley Parable) to talk about [...]

  10. peen says:

    i dont fuck kids often, buuuuuuuuuuutttttttttttttttttt… when I do… I do it with rebar.

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