The Stanley Parable Helpful Development Showcase is our way of connecting you to the development of The Stanley Parable by giving you a small look at what’s been going on behind the scenes. Each week we’ll give you a tiny peek into what it takes to make a game like The Stanley Parable, the creative challenges we come up against in the course of development, and how to not judge yourself as a person for the quality of choices you’ve made in your own life. These are just a few of the topics we’ll cover in this incredibly useful blog series.
This week: A fireside chat with William Pugh!
I thought we’d try something different this week. I sat down and recorded a short conversation with William Pugh, who is doing most of the actual level design and mapping for the new Stanley Parable! In this installment we discussed how the two of us met and what our initial expectations for the game were compared to what ended up happening throughout development. We both learned a lot about one another, souls were searched. I invite you to listen in on this peek into our collaborative creative process!
You can stream the chat here:
Or download it here.
By the way, please let me know what your response to this is. These little chats are a nice break from the pressure of having to write a new Helpful Development Showcase every week, I’m thinking of once a month posting one of these talks between William and myself. If you guys are keen on that then we’ll write that into the schedule!