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Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum. Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 88888888888888888888888888888888888888888888888888888888888888 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888 88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888 88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888 This is the story of a man named Stanley. Stanley worked for a company in a big building where he was employee # 427. Employee # 427’s job was simple: he sat at his desk in room 427 and he pushed buttons on a keyboard. Orders came to him through a monitor on his desk, telling him what buttons to push, how long to push them, and in what order. This is what employee 427 did every day of every month of every year, and although others might have considered it soul rending, Stanley relished every moment that the orders came in, as though he had been made exactly for this job. And Stanley was happy. And then one day, something very peculiar happened, something that would forever change Stanley, something he would never quite forget. He had been at his desk for nearly an hour when he realized that not one, single order had arrived on the monitor for him to follow. No one had shown up to give him instructions, call a meeting, or even say hi. Never in all his years at the company had this happened, this complete isolation. Something was very clearly wrong. Shocked, frozen solid, Stanley found himself unable to move for the longest time, but as he came to his wits and regained his senses, he got up from his desk and stepped out of his office. Art is the material thing that happens when someone manages to release the pole around which, to a selfish person, the entire universe seems to rotate. You feel your own sense of importance slip away as your grip on that pole loosens. That loss-of-self is right at the heart of any kind of performance. This is why people who are really good at it frequently come across as simple-minded or pretentious when asked to explain how they do it. They don’t know, because they weren’t there. Now, fear is the art of selfish times. Fear is what is produced by people gripping ever more tightly to the pole at the center of themselves. Fear of losing what they take as evidence that they are, indeed, themselves, and so the center of everything. It’s usually money, but any source of prestige that can be quantified will do. Racial purity (full-blood, half-blood, quadroon, etc.) is another example. Where can you see lions? Only in Kenya. Come to Kenya we've got lions. Where can you see tigers? Only in Kenya. Got lions and tigers only in Kenya. Forget Norway. Kenyaaaaa. Oh Kenyaaaa. Where the giraffes are. And the zebra. Kenya Kenya Kenya Kenyaaaaa. Kenya we're going to Kenya. Kenya believe it. Here it comes, the unavoidable sun weighs my head, and what the hell have I done, and you know, I don't remember a thing I don't remember a thing. So I'm done, am I placating the notes? Should I fault, cut off my tongue so you say apparently I'm digging it in I can't feel a thing. And you've won so I go bury my head in the ground yet I won't lose what I said in the sound of the words and the note that it brings no I can't feel a thing. Here it comes the unavoidable sun of what's just happened and what's been done and you know I don't remember a thing I don't remember a thing. But it keeps on coming and I stop. But it keeps on coming and I just stand still. But it keeps on coming and I stop moving but it keeps on coming and I stop and it keeps on coming and I just stand still. But it keeps on coming and I stop and it keeps on coming and I just stand still but it keeps coming and I just stop so I stop running and I just stop but it keeps on coming and I just stop moving but it keeps on coming and it keeps on coming so I just stand still but it keeps on coming and I just stand still. And I run, and I run, and I run, and I run.



Game of the Year

Hmmm……I’m trying to figure out a good way to put this.

Basically here’s what happened: after the launch of Stanley Parable, I became a bit depressed. Largely this is because in those months, SO much attention was directed at the game and at me personally. And while I could not even begin to put into words how utterly grateful and astonished and humbled I am by the enormous response to Stanley Parable (all of you are the reason I can now devote my life to this kind of work), those months after launch were intensely intensely stressful.

People don’t just play your game and then shut up, they’ll come back to you in force and really let you know how it made them feel. The vast majority of the response to stanley was extremely positive, some of it was also extremely negative. I had emails from people who told me I had forever changed the way they saw the world, emails from people who wanted me to know I was a spineless coward who should hate himself, emails from people asking for advice and for tech support and to look at their work and just talk about what they’d been up to, emails from fans and journalists asking over and over and over and over and over where the idea for the game came from, until the answers to those questions simply became stock and lost their meaning and even I began to lose track of where the idea had actually come from. Thousands of people asking you to carry some amount of weight for them, to hear them, to talk to them, to tell them that things are going to be okay, to not turn them away. I tried, I did the best I knew how to do, but after a certain point the many little requests added up and their collective weight broke my back. I couldn’t do it any more. I couldn’t talk to more people. I couldn’t continue to use other peoples’ opinions of myself to feel good about myself and about my work. Every time I turned to someone else’s opinion of the game, I felt less sure of my own opinion of it. I began to forget why I liked the game. I was losing the thing I had created.

So I withdrew. I basically checked out of the world, told people “I’m just gonna be by myself for a while.” I had never done that before. I spent a few months not really talking to anyone. It was lonely, but it was nice.

Then toward the end of 2013, news outlets begin releasing their Game of the Year awards, and Stanley Parable is back in the spotlight. Suddenly the personal requests start flooding back in again. Suddenly I am the object of peoples’ emotional baggage again. The GotY awards did not cause me to be depressed, they simply unearthed a depression I had been harboring and trying to bury since the launch of the game. But for whatever inexplicable reason, I felt depressed and anxious again. (part of what made the depression worse was that being given awards actually did not help me feel any better. “Is something wrong with me??” one tends to ask in a situation like this)

So: to help myself better understand and isolate the feeling of depression around the GotY awards, I wrote and drew a comic to explain what I had been feeling. It was simply the best expression I had for the thoughts and emotions that were running through my head at the time at the time, I just wanted to put it into some words to help make it less nebulous and unknowable. I wanted something I could hold in front of myself and say “This. This is what I am experiencing.” It’s nice to get it out of your head.

So I finished the comic, and read back over it, and thought to myself “There’s no way I can post this online.”

The point of the comic was purely just to clarify that financial and critical success does not simply make your insecurities go away. If you were insecure about other peoples’ opinions of you and addicted to praise in order to feel good about yourself, the dirty truth is that there is no amount of praise you can receive that will make that insecurity goes away. What fire dies when you feed it?

But if I go posting on the internet about how awful I felt receiving all these Game of the Year awards, no one is going to take that seriously. “Oh, yeah, we get it, real rough life you’ve got there. Sounds pretty miserable to be loved for your art. Maybe go cry about it into a pile of money?” And then of course I’m back in the problem I was trying so hard to avoid in the first place, where I’m stressing out about peoples’ opinions of me and forgetting simply to feel good about myself. I want to be able to like myself and my work, but it becomes SIGNIFICANTLY harder once people on the internet start asking you to feel ashamed of yourself. It’s really really hard to ignore.

So either I share this thing that is simply True, that is a representation of what I actually felt at this time, and risk being shamed for it, or I hide it away and continue to pretend that success means you never feel shitty about anything ever again in your life.

I’m going to post it here, but I also decided to write this preamble to contextualize it. If you do decide to read the comic, all I can ask is that you enter into it open-mindedly. You may not agree with or understand my feelings, but I guarantee you they are True, they are what I felt at that time. If you’ve read this and still think to yourself “oh come on, this guy can’t be serious, there’s no way that receiving game of the year awards would cause anyone to feel upset,” then I’d perhaps tell you that it’s unlikely that the rest of this post will convince you, and maybe now would be a good time to stop reading?

Obviously you get to do whatever you want, that’s how this creator/audience thing works, and no matter what happens I’ll be fine. But I want to stress that the weight I have carried is real and it is heavy. And despite my trepidation about posting this online, I really do want to share it with you. I want to be able to show you this weight, to put you in my head. I am compelled to. It is just in my blood. I have no other explanation. Thank you for joining me.

February 21, 2014 by Davey 400 comments

Video monetization

I, Davey Wreden, founder of Galactic Cafe, give full permission for anyone to record, stream, and upload any videos of our games (including Stanley Parable) to anywhere on the internet, and to monetize these videos with ads. No need to ask our permission, go forth, and cultivate revenue. Sow the seeds of your own financial viability. Monetize, and all is right with the world.

Davey Wreden
Galactic Cafe
October 22, 2013

October 21, 2013 by Davey 351 comments

The Stanley Parable Demo and Release Date!

It’s finally here!
The Stanley Parable will launch on October 17!!

(holy crap am I reading that correctly?)

So here’s what it means: Today we have launched a demo for the Stanley Parable. The demo is a completely spoiler-free experience meant simply to help you understand the style and tone of the full game without giving away any of its secrets. It is free and you can play it right this minute on the game’s official Steam store page. WE HOPE YOU LOVE IT! <3 It's the beginning of the end. In one week, this crazy adventure comes to a close. For now let's enjoy a nice, simple demo and reflect on what, if anything, it all means. THANKS EVERYONE FOR ALL OF YOUR LOVE AND SUPPORT YOU ARE THE BEST!!!

The final door awaits…

October 10, 2013 by Davey 141 comments